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UI/UX Design

Design that's easy to use and easy to build.

Research, wireframes, prototypes and design systems made by designers who sit with engineers, so what you approve is what ships.

  • Research
  • UX
  • UI
  • Prototyping
  • Design systems
  • Accessibility

Research, UX, UI, Prototyping, Design systems, Accessibility

What we deliver

What Our Designers Deliver. 

From the first question to the last pixel.

  • User research

    Interviews, usability tests and analytics that show what people really need.

  • UX and flows

    Journeys and wireframes that make complex tasks feel simple.

  • UI design

    Distinctive, polished interfaces that fit your brand across web and mobile.

  • Clickable prototypes

    Realistic prototypes to test with users and show investors before building.

  • Design systems

    Tokens, components and guidelines shared between Figma and code.

  • Accessibility reviews

    Contrast, focus, motion and screen reader checks before a line of code.

Our approach

How We Go From Question to Interface. 

Research a little, design a lot, test early and hand over cleanly.

  1. 01

    Understand the problem

    Stakeholder interviews and a quick look at your data before any pixels.

  2. 02

    Talk to users

    Five to eight user interviews usually reveal most of what matters.

  3. 03

    Sketch the flows

    Low-fidelity wireframes to agree structure before visual design.

  4. 04

    Design the system

    Colours, type and components defined once and reused everywhere.

  5. 05

    Prototype and test

    Clickable prototypes tested with real users, then refined.

  6. 06

    Hand over to code

    Specs, tokens and Storybook components so engineers build exactly what you approved.

Quality targets

Quality We Commit To. 

Design quality measured with users, not opinions.

  • Target80%+

    Task success

    in usability tests on key flows

  • TargetAA

    Contrast and focus

    WCAG 2.2 checked in design

  • Target100%

    Components in the system

    no one-off screens

  • Target1:1

    Design to build match

    reviewed on every release

Targets we agree at kick-off and report on every week. Your numbers go in the contract, not on a poster.

Tech stack

Tools We Know Well. 

We choose boring, proven tools by default and reach for new ones when they earn it.

Design

  • Figma
  • FigJam
  • Adobe CC
  • Spline

Prototyping

  • Figma prototypes
  • Framer
  • ProtoPie

Research

  • Maze
  • Lookback
  • Hotjar
  • Dovetail

Design systems

  • Storybook
  • Tokens Studio
  • Radix UI
  • Tailwind CSS

Motion

  • Lottie
  • Rive
  • After Effects

Analytics

  • PostHog
  • Mixpanel
  • GA4

Related work

Work We're Proud Of. 

Projects where this discipline did the heavy lifting.

Questions We Hear Often. 

  • Do you only design, or build too?

    Both. Our designers work in the same squad as engineers, but we're happy to do design-only projects too.

  • Can you work with our existing brand?

    Yes. We extend your brand into a product design system, or help refresh it if it's holding you back.

  • Do we need user research?

    A small amount almost always pays off. Even five interviews can save weeks of building the wrong thing.

  • What do we get at the end?

    Figma files, a design system, clickable prototypes and developer-ready specs. All yours.

  • How long does a product design phase take?

    Typically 3 to 6 weeks for a new product, depending on scope. Design then runs a sprint ahead of engineering.

Get in touch

Talk to our UI/UX Design team.

Share a few lines about your idea, workflow or project. A senior lead replies within one business day.

  • Free 30-minute strategy call
  • NDA on request
  • Proposal within 48 hours

We reply within one business day. No spam, ever.

Great products start
with the right questions.

Free 30-minute strategy call · NDA on request · Proposal within 48 hours